TRAINING
TRAINING

What does the training view offer?

Here you can train your players individually to improve their different skill categories.

Tip: Pay attention to the fitness of your players. Your players can recover fitness by training, or by sitting on the bench during league matches. With a small team it might be hard to keep fitness high, but with a team size of around 20 you will be able to manage fitness quite well. So it might be advantageous to by some cheap players first. If you're having troubles with fitness you might train it, but normally this makes only sense for players that make almost no progress in the other skills, or players with very low fitness.

What is the meaning of the coloured arrows? How does the training work?
The following factors have an impact on the training speed:

1. Class of the player: Goldplayers train faster than silver and considerably faster than bronzeplayers. Theoretically they can reach 100 in each attribute, silverplayers can reach 80 and bronzeplayers 60. Only fitness and experience can get 100 for each player.

2. Age: Young players train faster.

3. The higher an attribute is already trained, the slower will be the training progress.

4. The talent: Each player has randomly generated talents in every attribute, the expression "antitalent" would do it also.
After the training an arrow is displayed next to the respective attribute. This arrow indicates how far away the player is from his talent. E.g. If the arrow is changing from diagonal up to horizontal, the player is about 10 points before his talent is reached. Where this point is, has to be found out for every player and skill. Therefore it might easily happen that you buy an offensive player that is not talented in shooting.
The lower the talent, the slower will the training be. Once the talent is reached you can train the player further, but it will progress only with low speed.

5. Training group size: Small groups train faster. Theoretically a group of 2 players would be the optimum. Out of practical reasons, most of the managers choose to train groups in size of around 4 to 6 players.

6. The players position. There are different main skills for each position (goalkeeper, midfield player etc.). Means they differ in the proportion they contribute to the overall strength. In general the players train better their important attributes (except the talent is low). As a result, a forward will train most probably much faster in shooting, than in goalkeeping, although both show a green arrow.

Managers found out by mathematic analyses, that the order should be as following:

Goalkeeper:
1. Goalkeeping, fitness
2. Tactic, experience
3. Passing
4. Marking
5. Counter
6. Technique
7. Shooting

Defenders:
1. Marking, fitness
2. Counter, experience
3. Passing
4. Tactic
5. Technique
6. Shooting
7. Goalkeeping

Midfielders:
1. Passing, fitness
2. Tactic, experience
3. Technique
4. Shooting
5. Marking
6. Counter
7. Goalkeeping

Forwards:
1. Shooting, fitness
2. Technique, experience
3. Counter
4. Passing
5. Tactic
6. Marking
7. Goalkeeping

Conclusion: You will instinctively do not too bad, if you train the attribute that has the highest training results. But of course it is better for a forward to get +0.8 in shooting, than +1.0 in goalkeeping.